アタリ(当て) atari (ate) |
threat to capture on the next move |
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アテコミ atekomi |
to wedge between 2 enemy stones |
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一間シマリ ikkenshimari |
one-space corner enclosure |
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一間トビ ikkentobi |
one-space jump |
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一間ビラキ ikkenbiraki |
one-space extension |
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ウッテガエシ uttegaeshi |
snapback |
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追い落とし oiotoshi |
capturing after continuous ataris |
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大ゲイマ oogeima |
large knight's move |
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大ゲイマシマリ oogeimashimari |
large knight's corner enclosure |
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カケツギ kaketsugi |
diagonal connection |
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堅ツギ katatsugi |
solid connection |
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黒番 kuroban |
Black to Play, Black's move |
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グズミ guzumi |
apex of an empty triangle |
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形勢 keisei |
the state of the game |
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げた(門) geta (geta) |
a type of capturing technique |
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コウ kou |
(ko) repetitive capture position |
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コウ解消 koukaisyou |
finish off the ko |
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小ゲイマシマリ kogeimashimari |
small-knight corner enclosure |
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コミ komi |
compensation points |
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後手 gote |
a move not requiring an answer |
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さばき sabaki |
settling a group |
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サルスベリ sarusuberi |
monkey jump |
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シチョウアタリ shichouatari |
a ladder break |
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死に形 shinigatachi |
dead shapes |
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シマリ shimari |
corner enclosure |
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終局 syuukyoku |
the end of the game |
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白番 shiroban |
White to play, White's turn |
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地を取る jiwotoru |
to take territory |
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序盤 joban |
the opening stage of the game |
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定石 jouseki |
joseki, a set sequence |
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捨て石 suteishi |
sacrificing a stone |
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星目 seimoku |
a nine stone handicap |
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攻め合い semeai |
a capturing race |
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先手 sente |
initiative move requiring an answer |
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段 dan |
a rank level for strong players |
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団子石 dangoishi |
clump of stones |
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中国流 chuugokuryuu
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the Chinese opening |
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中盤 chuuban |
the middle game |
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ツケ tsuke |
attachment, contact play |
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ツケコシ tsukekoshi |
cutting across the knight's move |
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ツケノビ tsukenobi |
the attach-and-extend |
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詰碁 tsumego |
life-and-death problems |
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手入れ teire |
adding a reinforcement |
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手順 tejun |
order of moves, timing |
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手筋 tesuji |
tesuji, a clever move |
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手抜き tenuki |
ignore, switching elsewhere |
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天元 tengen |
center point, tengen |
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